I have a ruling question on Insecticon Skrapnel - Insecticon leader. If my opponent attaches
Combat Commands onto Ironhide - Steadfast Brawler and declares an attack into Skrapnel while Skrapnel is in bot mode, and uses Combat Commands’ effect to flip Autobot Hot Rod - Impulsive fighter and deal 1 damage to Skrapnel, do I only take 2 damage from the attack since Skrapnel is defending and any damage dealt to him while defending counts towards his skill based off of the FAQ in the Transformers official app?
[Source: WotC]
Apologies for the confusion here. We ruled this differently, but the FAQ was apparently not updated to reflect that. Here’s how that question should read:
“Q: Let’s say Insecticon Skrapnel defends and the attacker has an ability that deals damage to him. Does that damage count for Insecticon Skrapnel’s ability?
A: No, only attack damage counts towards Skrapnel’s ability. Damage dealt by other abilities won’t count, even if it happens during an attack.”
Since temporary effects applied to individual members of a
Combiner team carry over to the Combined form for the turn, what happens if I have two active Sentinels, transform Wave 2 Ironhide in my KO area to give them Pierce 2, then play the
Sentinel Enigma to combine them? Does
Optimus Maximus then have Pierce 2 or Pierce 4?
[Source: WotC]
Combiners retain until-end of-turn-effects even after they combine, but what happens with effects that impact more than one character? For example, if I have 3 Sentinels in play and I flip Ironhide - Steadfast Brawler in the KO area to give them all Pierce 2 and then combine, does Optimus Maximus have Pierce 2 or Pierce 6?
[Source: WotC]
In this scenario, Optimus Maximus would be granted Pierce 6.
Let's say I'm playing Sentinels and I have Ironhide - Steadfast Brawler in my KO area in Alt mode. I flip him to Bot mode, giving my characters Pierce 2 until the end of the turn. If I then put a
Combat Commands onto one of my Bots in play, let's say
Prowl - Strategic Mastermind, attack with him, and use Combat Commands to Trigger Ironhide's KO ability, do my characters get pierce 4 until the end of turn, or does it stay at pierce 2?
[Source: WotC]
Each character’s ability is separate and stacks, so in this scenario you would end up with Pierce 4.
Yes.
If
Motormaster or Ironhide - Steadfast Brawler have three
Cargo Trailer attached to them and they combine, can the Cargo Trailers be transferred over to the new
Combiner even though the new Combiner is not a Truck? If so, can you transfer all three Cargo Trailers or just one?
[Source: WotC]